

Incendiary Grenade: The incendiary grenade applies burn to target within the radius.E.M.I – Tier 3: 15% increased assault rifle damage.Distributed Repair Talent: Armor kits now repair over 5 seconds instead of instantly, but also apply to group members within 10 meters.Survivalist: Try to take everything from this. Some of them are listed below as recommended in the video. The above build will definitely help you in Operation Dark Hours Raid, watch the video below for more weapon recommendations, build updates and the best skills to unlock from the specialist tree. The build above focuses more on damage and critical hit chance. Mods: Offensive System Mod with +1.5% Weapon Damage and +3.0% Assault Rifle Damage.Talents: Hardened +10% Armor and Hard Hitting + 10% damage to elites.5.11 Tactical – 5% Protection from Elites, 10.0% Extra incoming Healing and +10.0% Weapon Handling.Mods: Defensive System Mod Slot with 4 Armor Protection from Elites and 4% Explosive Resistance.Mods: Defensive Protocol Mod Slot with +4.281 Health and.Talents: Patience, after being cover for 5s armor repairs by 5% every 1second.

Mods: Offensive Protocol Mod with +1.5% Weapon Damage, +3.5% Assault Rifle Critical Hit and 0.5% Pistol Critical Hit chance.Wyvern Wear – +7.0% Critical Hit Damage, +15.0% Drone Skill Power and +10% Critical Hit Chance.Mods: Offensive System Firearms +1.5% Weapon Damage and +1.0% Damage to Health.Talents: Hard Hitting, 10% damage to elites.Talents: Unstoppable Force, killing an enemy grants 2% weapon damage for every 25000 max armor.Attributes – +11.5% Headshot Damage, +12.994 Armor and +5.0% Weapon Damage.Fenris Group AB – +10.0% Assault Rifle Damage, +10.0% Protection from Elites and +20% Health on Kill.Talents: Devastating with +5% weapon damage.Attributes – +8.455% Health and +5.0% Assault Rifle Damage.Gila Guard – +5.0% Total Amor, +20.0% Hazard Protection and +15% Pulse Skill Power.
